About Me

Hi, I'm John and I'm passionate about gamification.

I'm particularly interested in gamifying education.

My Objective

My goal is to join a company that would be interested in creating a Module-Embedded Gameplay (MEG) platform.

I believe that creating a MEG platform would add substantial value to a company.

I would like to be an "intrapreneur" within a company to help it innovate and create new products.

I designed Edumons, an educational game and platform in which students fight monsters by answering academic questions.

To play the game, visit the Edumons website. You can do this by clicking the image to the right or visiting this link: https://edumons.com

This Pokémon-inspired game could be viewed as a rudimentary implementation of MEG.

In the case of Edumons, players damage monsters and receive experience by correctly answering questions.

Educational Gaming Platform

Projects

Music Animation Project

In this YouTube project, I created animations to go along with music. I used the 3D software Blender to make many of them. I also used a virtual reality software called Tvori to make some.

My goal in this hobby project was to visualize music by matching sounds with visuals. Synching the visuals and sounds proved to be challenging. However, I enjoyed the process of learning Blender and Tvori to make these animations. I may continue working on this project in the future.

You can visit the project YouTube channel by clicking the image to the right.

Hobbies

As you may have guessed, I enjoy playing video games.

I also love to play tennis and spend time with my friends and family.

Research

For my graduate capstone project in Public Administration, I conducted UX research about the Edumons game. I surveyed students to evaluate how different game elements impact educational outcomes. The goal was to understand how specific game elements—such as combat, leveling, badges, and interface design—affect key outcomes like motivation, engagement, and enjoyment.

You can read or skim my MPA Capstone Paper by clicking the image to the right.

After surveying students, I examined the relationships between game features and student outcomes. To do this, I used quantitative analysis techniques, including correlation and regression. The findings were used to identify which elements most effectively support learning, and will guide future design improvements.

Education

Master of Public Administration

Kennesaw State University 2023-2025

  • 4.0 GPA

  • Accepted into Public Administration Honor Society

Google UX Design Certificate

Google / Coursera 2022 - 2022

Bachelor of Political Science

Kennesaw State University 2016-2019

  • 3.94 GPA

  • Graduated Summa Cum Laude

  • Leadership Studies minor

Experience

Founder and Lead Designer

Edumons

2022 — Present

  • Leads conceptual design and user experience (UX) strategy for an educational video game aimed at enhancing student learning outcomes

  • Conducts UX research by surveying students about how different game elements improve educational outcomes

  • Designs and refined intuitive user interfaces tailored to meet the needs of both student players and teacher facilitators

  • Leads iterative design processes based on user feedback from students and educators, ensuring accessibility and usability

Digital Marketer and Event Organizer

Chess Club and Scholastic Center of Atlanta

2021

  • Conducted mass email and social media marketing

  • Organized chess events including tournaments and camps for children

  • Created engaging graphics for YouTube videos

  • Provided excellent service for customers and managed data entry and databases

Real Estate Agent and Georgia Realtor

2020-2021

  • Managed open houses at homes of sellers, assisted other agents with real estate marketing and advertising

  • Earned Georgia Real Estate License by passing exams and became licensed Georgia Realtor

  • Developed knowledge of the real estate industry as well as sales, customer service, and communication skills

Contact: joooohn4@gmail.com